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LEVEL 2
85  MEMBERS DID THIS ACTIVITY

Pitch Your App

Show your finished presentation to an audience.


WHAT YOU'LL NEED

Computer
DigitalProjector
MobilePhones
WiFiInternet
 

STEP 1
TIME: 10 MINUTES

Gather Your Audience

Who needs to hear about your idea? Would you like to present to your fellow Club members? To your family?

Think about what would be the most fun. You can even host a competition with your friends. Whatever way you decide to pitch your app, make sure that you have a large enough room and that everyone in the space can hear you.
An app presentation can take the form of a panel of judges, family night or other end-of-term event if you’d like. Offer other members the chance to “invest” in an app and declare one of the presentations a winner or give feedback. The presentation even can be as big of a night as you’d like.

STEP 2
TIME: 5-10 MINUTES

Get Ready

It’s prep time.

Before beginning your presentation, check that all supplies and visuals are in place. Do you need a projector to show slides or screenshots? Is your presentation being shown in a place that makes it easy for the audience to see? Check to see if anything might be causing a glare or if any seat in the space is at a bad angle.

Any demonstrations or other visuals should be important parts the way you explain your app’s concept and design. Use of the stage and space can make a big difference to help a great presentation really stand out.

Need ideas? Review a TED Talk and look for how presenters use their limited space, visuals, and time to present their ideas. Here’s a great example: A Young Scientist’s Quest for Clean Water 
This activity may require a bit of preparation, if you would like to have outside judges or a specific audience. Make sure that your members are aware of how presentations will be structured, how much time they have and where judges or panelists will sit.

Older members have the opportunity to show off their creativity, but you can also set specific criteria around what equipment or visual aids each presenter or team can use. For example, if a projector isn’t available, team can give printouts to judges, or even use drawings or other designs. Giving each team the same space, but a few things to use (a podium, or a set number of chairs or materials) as they’d like can limit problems with staging.

STEP 3
TIME: 10-20 MINUTES

Presentations and Q&As

It’s your time to shine. Thank everyone for coming, and introduce yourself or the members of your team.

It’s important that the audience understands what your app does, why it is special and how they can use it. Be clear and positive.

The presentation should conclude with time for the audience to ask questions. You might want to practice answering questions with a friend before you give your presentation. There is no way to know what kinds of questions judges or audience will ask, and most developers have to know their app inside and out to be ready.
Set a time limit for each presentation, which can include or be separate from a question-and-answer session. It can be helpful to have a one- or two-minute warning to let a group know when to wrap up.

STEP 4
TIME: 10 MINUTES

Feedback

Judges may need several minutes to score or give feedback on your presentation after it has concluded. If members of the audience are giving feedback, give them a few moments to collect their thoughts.

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